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CLEAN HOUSE – The most REALISTIC mission in call of duty | BRITISH SAS

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Call of Duty Clean House

Taken from In-Game Mission

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Call of Duty: Modern Warfare is one of the most popular and critically acclaimed first-person shooter games of all time. One of the most memorable and immersive missions in the game is Clean House, where you play as a member of an elite SAS team led by Captain Price. In this mission, you have to infiltrate a dark and cramped townhouse in London, where a terrorist cell is hiding. You have to use your night vision goggles, tactical breaching tools, and silenced weapons to clear each floor of the house, while minimizing civilian casualties and collateral damage. The mission is tense, realistic, and challenging, as you have to make split-second decisions and deal with unexpected situations.

Analysis

In this post, I will analyze the design and execution of Clean House, and explain why it is such a brilliant example of storytelling and gameplay in Call of Duty: Modern Warfare. I will also share some tips and tricks on how to complete the mission on the highest difficulty level, Veteran.

Intro

Clean House is the fifth campaign mission in Call of Duty: Modern Warfare, and it takes place after the events of Proxy War, where you help the Urzikstani rebels fight against the Russian forces in their country. You are part of a covert SAS team called Bravo Six, led by the legendary Captain Price. Your objective is to raid a townhouse in Camden Town, London, where an Al-Qatala cell is hiding. Al-Qatala is a radical terrorist organization that is responsible for a series of attacks across Europe, including a chemical gas attack on Piccadilly Circus.

The mission

The mission starts with a cinematic cutscene, where you see Price briefing his team on the situation. He tells them that they have a reliable source who has given them the location of the townhouse, and that they have to act fast before the terrorists escape or detonate their explosives. He also warns them that there may be civilians inside the house, and that they have to use discretion and avoid unnecessary violence. He then gives each member of his team a code name: Kyle “Gaz” Garrick (the player character), Alex “Echo 3-1” (a CIA operative), John “Soap” MacTavish (a Scottish SAS soldier), and Simon “Ghost” Riley (a masked SAS soldier). He then says his iconic line: “Bravo Six, going dark.”

Cut Scene

The cutscene then transitions to gameplay, where you see Price driving a van towards the townhouse at night. You are sitting in the back seat with Gaz, Soap, and Ghost, while Echo 3-1 is on the roof with a sniper rifle. Price tells you to put on your night vision goggles and get ready to breach. He then parks the van near the house and gets out with his team. You follow him as he approaches the front door of the house. He then uses a shotgun with a breaching round to blast open the door. He then says another iconic line: “Go! Go! Go!”

Gameplay

The gameplay then shifts to a first-person perspective, where you have to clear each floor of the house with your team. The house is dark and cluttered, with furniture, clothes, dishes, toys, and other objects scattered around. You have to use your night vision goggles to see in the dark, but they also limit your field of view and make everything look green. You also have to be careful not to shoot any civilians or hostages that may be in the house, as this will result in mission failure. You also have to watch out for any enemies that may be hiding behind doors or under beds.

The gameplay is designed to be realistic and immersive, as you have to use realistic tactics and weapons to clear each room. You have to communicate with your team using hand signals or whispers, as any loud noise may alert the enemies or trigger an explosion. You also have to follow Price’s orders and cues, as he will tell you when to breach a door or when to hold your fire. You also have to make quick decisions based on what you see or hear in each room. For example, you may encounter a woman who pretends to be a hostage but then reaches for a gun under her baby’s crib. You have to decide whether to shoot her or not before she shoots you.

The gameplay is also designed to be challenging and unpredictable, as you never know what will happen in each room. The enemies may be armed with pistols, shotguns, rifles, or explosives. They may also try to ambush you or escape through windows or vents. You also have to deal with different scenarios that may change depending on your actions or difficulty level. For example, you may encounter a man who surrenders but then tries to detonate a suicide vest. You have to decide whether to shoot him or not before he blows up himself and his family.

The gameplay is also designed to be cinematic and dramatic, as you experience the mission from different perspectives and angles. The game uses a seamless transition between cutscenes and gameplay, where you see the action from different camera angles and then resume control of your character. The game also uses dynamic lighting and sound effects to create a realistic and immersive atmosphere. You can see the flashes of your gun and the sparks of the bullets hitting the walls. You can also hear the muffled sounds of your team’s voices, the enemies’ screams, and the explosions.

Conclusion

The mission ends with a final cutscene, where you see Price interrogating the leader of the Al-Qatala cell, who is revealed to be a woman named Hadir Karim. She tells Price that she is not working for Al-Qatala, but for her brother, Farah Karim, who is the leader of the Urzikstani rebels. She also tells Price that she is the one who stole the chemical gas from the Russians and used it to attack Piccadilly Circus. She then says that she has more gas hidden in Verdansk, a fictional city in Urzikstan. She then says that she will never tell Price where it is, and that he will never find it. She then spits in his face. Price then says another iconic line: “We got what we came for. Start the cleanup.”

The cutscene then fades to black, and the mission is complete.

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